\n\n\n\n\n"; var temp = document.createElement('div'); temp.innerHTML = codes; var children = temp.childNodes; for (var i = 0; i < children.length; i++) { document.head.appendChild(children[i].cloneNode(true)); } })();
    TDmon texture pack for Minecraft 26.1

    TDmon

    Visual overhaul for Cobblemon species featuring custom models and textures designed by DiEn.

    by DiEn212·Updated 8 months ago

    Overview

    TDmon is a visual overhaul for specific species in the Cobblemon mod. It replaces a handful of default models and textures with custom versions designed by DiEn to give them a bit more personality and flair in your world.

    Features

    This pack currently swaps out the following species with new models, textures, and custom animations:

    • The Gastly Line: Full overhaul for Gastly, Haunter, and Gengar (originally by Gesteyy, ported/edited by DiEn).
    • Elemental Monkeys: New looks for Pansage, Pansear, Panpour, and their evolutions. These spawn rarely in Jungle biomes.
    • The Tympole Line: Complete visual refresh for Tympole, Palpitoad, and Seismitoad.
    • Stunfisk: Custom models for both the standard version (found in Swamps) and the Galarian form (found in Taigas).
    • Victini: A unique model for the Victory Pokemon. Look for it around Castle Ruins.

    Resolution and Performance

    The models and textures are designed to fit the standard Cobblemon art style. Since these are low-poly models and standard resolution textures, you shouldn't see any noticeable drop in FPS compared to the base mod.

    Compatibility

    This is a resource pack and datapack combo. It is compatible with any version of Minecraft that Cobblemon currently supports. Just make sure to load the assets in your resource pack list and add the folder to your world's datapack folder for everything to work correctly.

    Note on Installation

    To see these models, you need to have the pack active in your Resources menu. To make them spawn and function correctly, the pack must also be installed as a Datapack in your specific world save folder.